The bigger issue is that the action in Serious Sam II just doesn't feel all that satisfying. The game's weapons look big and bulky onscreen, but the interaction between your firepower and your enemies' bodies feels rather hollow. Enemies just kind of break apart into bits, then quickly fade away. So despite the high volume of enemy casualties, you just don't get that sense of wreaking massive havoc and carnage with your ridiculously oversized guns. The weapons don't behave as you'd expect them to in other ways, as well. The very first weapon you find, a multibarreled shotgun that looks far too much like a toy, turns out to be perfectly accurate at extreme ranges, contrary to first-person-shooter canon, which stipulates shotguns should only be effective up close. So this boring gun actually becomes your mainstay throughout most of the game. Using a shotgun to snipe aerial targets from miles away just feels silly, but it's not the same "silly" that Serious Sam II is going for. The rest of the weapons are pretty straightforward. You never have to reload, but just keep an eye on your ammo count.
OS: Windows 2000 or Windows XP
CPU: AMD Athlon or Intel Pentium
RAM: 512MB
GFX: Graphics board with complete support for hardware pixel shaders (compliant with DirectX 8 or higher).
Drivers: newest available hardware drivers
DirectX 9.0c
0 komentar:
Posting Komentar